Results: Compared to sham stimulation, real stimulation increased flow experience for both untrained Tetris and trained FPS players. Flow experience was assessed before and after stimulation. Tetris recruited 21 untrained players who infrequently played video games while the 11 FPS participants played FPS frequently. Methods: Two studies had participants play Tetris or first-person shooter (FPS) video games while receiving either real tDCS or sham stimulation. Objective: To investigate whether cathodal transcranial direct current stimulation (tDCS) over the left dorsolateral prefrontal cortex (DLPFC) area and anodal tDCS over the right parietal cortex area during video game play will promote an increased experience of flow states. Previously, experimentally induced flow experiences have relied solely on adaptive tasks. 2Department of Psychological Sciences, Swinburne University of Technology, Hawthorn, VIC, Australiaīackground: Flow states are considered a positive, subjective experience during an optimal balance between skills and task demands.1Centre for Mental Health, Swinburne Neuroimaging (SNI), Swinburne University of Technology, Hawthorn, VIC, Australia.
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